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![]() ![]() It did not feature any traditional controls, as the movement of the on-screen avatar was dictated by the movements the player made with their body on the motorcycle cabinet. ![]() Hang-On was a success as it broke new ground in arcade technology. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His efforts culminated into the game Hang-On, released in 1985. "To develop this game," Suzuki told G4TV, "I rode on motorcycles a lot. Then, Suzuki began working on another arcade game which would prove to be the big stepping-off point of his career. He was promoted to project leader while still in his first year at the company. ![]() According to Suzuki, the executive staff at Sega found the game so impressive that they released it in arcades as-is by simply installing an SG-1000 into an arcade cabinet. In his first year, he created a 2D boxing game called Champion Boxing for Sega's first home game console, the SG-1000. ![]() Suzuki joined Sega in 1983 as a programmer. While studying at university, Yu Suzuki had written an undergraduate thesis on the subject of 3D computer graphics in video games. In 2011, he received the Pioneer Award at the Game Developers Choice Awards. IGN listed him at #9 in their Top 100 Game Creators of All Time list. In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2, and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On, Space Harrier, Out Run, and After Burner, and pioneering polygonal 3D games such as Virtua Racing and Virtua Fighter, which are credited with popularizing 3D graphics in video games, as well as the critically acclaimed Shenmue series. Yu Suzuki ( 鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Game producer, designer, director, programmer, engineer, videogame software ![]()
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